[UMG] Image from Texture


I’m pretty new to Unreal and I’m trying to set an image configured as Texture 2D that I have in a DataTable to an UMG Image, but so far I don’t know how to do it.
I tried to bind the Brush of the Image, “break” it’s properties and get the image ref from there, but the UMG Image node says that it’s incompatible (Object reference is incompatible with Image Object reference).

Can you help me?

Thank you!

This accepts Texture2D objects.

1 Like