UMG image bindings broken in UE 4.20?

Hello, I just ported my project over to UE4.20, everything worked just fine except for the image bindings in my widgets.
if I bind my images directly to the texture2D in my structure it returns a plain, white image as shown below



however if I bind it manually by making a new binding it works as it should:


while it’s not a big deal, having less clutter is always nice.

this seems to only affect images, strings and other variables work fine.


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