UMG HUD Casting

Hello,

it could be just me, but I get the impression my game has taken a huge performance hit whenever I switched over to casting the UMG HUD from my player character instead of the normal HUD instance. Is this correct in anyway?

What exactly do you mean? Could you show me the two different things you are comparing? (:

I tried it out, and it actually was the case. The HUD was cast from mycharacter blueprint to the game, I changed it so that it was cast from the game mode, and the framerate is buttery smooth!