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UMG:How to set widget's position relative it's parent?

Hi,

My purpose is to add some points on a map(movable and scalable) at mouse position at runtime, I try to convert the mouse position to a widget’s position relative it’s parent, but no success…

Any ideals?

Thanks!

21ed6cc080f784bb8be44127b91f1b62ca42ca99.png
you might need to break the transform input on the last node (right mouse -> split struct pin) for that