[UMG] How to not hide mouse when click viewport in game?

[FONT=&amp]I want to make UI only game, without 3D camera and so on.
[FONT=&amp]I removed player controller, but when i click outside of gui widgets on viewport, i still getting mouse disappear, and i have to press shift+F1 to enable it again.
[FONT=&amp]What to do?

answer: [UMG] How to not hide mouse when click viewport in game? - UI - Unreal Engine Forums

There is a settings in the Project to capture the Mouse on start. It’s under Viewport Properties -> Capture Mouse on Launch. Try and mess around with the settings there to match your needs.

Or else inside the Player Controller you can set the Show Mouse Cursor Bool to True. Either manually in Class Settings or as a variable on Begin Play.