I just wanted to call your attention to a bug that I seem to be experiencing with the use of UGM when packaging my game. Packaging will intermittently fail. There doesn’t seem to be a rhyme or reason as to when this happens. I tried reboots of the editor, visual studio and the entire machine. Neither of which seemed to help. I am having to try to package multiple times and eventually it will successfully complete.
When it fails the log points me to MainHUD. The MainHUD referenced in the log has the following layout in case it helps:
-CanvasPanel -Border -VerticalBox -TextBlock -TextBlock(IsVariable) -VerticalBox -TextBlock -TextBlock(IsVariable) -Border -TextBlock(IsVariable)