UMG Gamepad BackButton - "B"(XBOX ONE) and "O"(PS4)?


What is the easiest way to make the “B”(XBOX ONE) and “O”(PS4) button on the gamepad to work as back button in the UMG Menus?

Thank you,

You could use an ‘is key down’ node to compare key presses and see if they equal the keys or buttons you’re looking for, though I believe an easier way is to create a custom action input in the project settings called something like “back button” and assign ‘game pad_facebutton_right’ to it. Then in your widget create a ‘listen for input action’ node and add a custom event to it as a delegate that fires off whatever functionality you’re looking for when that button is pressed.

Below is a link to a video that explains the node in more detail, as well as how to use it.

WTF Is? Listen for Input Action in Unreal Engine 4 ( UE4 )

You get a GOLD STAR!!! Great job, thank you so much for the information and the video link. I looked for so long for this information.

Almost everything I post in the forums is like a black hole of no answers but when I post in here I always get help, thank you!

Hey no problem. Glad it all worked out.

I tried and got no luck