i wanna make a UMG for weaponBP in multi player game
this is on my weaponBP http://s10.postimg.org/opt3039nt/widget.jpg
and this in the weaponUMG
http://s1.postimg.org/gvq142bm7/widasget.jpg
http://s3.postimg.org/sf1q7kcpv/widasasget.jpg
i do replicate every thing and it works on server well but on cleint not
every time i shoot itll call refresh widget and update max and current ammo
tomtomftw
(tomtomftw)
March 22, 2015, 3:27am
2
not sure i understand, but i would sugguest creating a binding for the text within the widget. then there is no need to constantly refresh.
cast failed every time i try every thing
my weaponBP is separate than my character
i made it work by doing this
but until now i cant make UMGs work with networking multiplayer (the casting failed on clients)
I think Tom’s method of Text binding would be more appropriate than using Event Construct. If you try the text binding code mentioned above, what do you get as the return value of ‘Get owning player pawn’?
on the server it works on client cast failed
and what is Tom’s method?