When creating text UMG widgets the font size seems to be fixed. All of my elements resize depending on screen resolution but fonts get cut off if there isn’t enough room for them. The font size itself seems set up in the designer and is constant no matter the DPI scaling. Or maybe there is some DPI scaling but it’s still not changing appropriately. I’d rather, for example, say my text is a certain percentage height of the parent element, and that would guarantee it would always re-size correctly.
Consider wrapping your text blocks in a scalebox.
Hmm, yeah I might try that. I’ll have to see if it knows to automatically scale based on the parent size.
I just tried this and it worked. Thanks