UMG feedback for UI improvements

Hey Nick, i experimented a bit with UMG 3dWidget, and if it’s not on the road, i’d like to point some issues / suggestions.
When we use “create widget” (for 2D Hud), we can chose what Widget to use, and then, immediatly from the return value output, we could access all exposed variables of the widget. Like this.

With the 3D widget, it doesn’t work, whatever the way we create it, by adding a Widget component in the blueprint component, or even through function, we are unable to get variables.
Is it getting worked on ?

Also, i made a post on the forum and Answer hub, but i still get unanswered; concerning VR support, and the several ways to interact with the 3D widget.
Currently, i only found mouse to be usable. As there are no doc yet to cover other methods. (Maybe other methods are not ready yet).
So using mouse is okay but in VR it’s real pain, as the cursor can be only on one eye at a time. So we has to close one eye to see where it actually is.

Some other addition could be made like:
-Adding a value to button.
I didn’t find a way to set a value to a button, to it returns it when clicked.
So i got to do it manually. It would be a real time saver.

Styling:
-I found the widget Style asset, so i tried to create a button, with custom images for all his states, but no way to apply it in the Widget…