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UMG Event Track

Okay.

I feel stupid.

How do I use the event track?

I assume that its a track that allows broadcasting events from UMG animation to blueprint, from whence it could go anywhere.

This is cool.

But I can’t work out how to see if my event is triggered.

Actually, outside the animation track UI, I can’t find out how to reference the event!

Sup!
First page of google