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UMG Emissive Material?

Is it possible to apply a Emissive Material to your UMG Text or Buttons ( “For example: Health Bar” ) so it can have a glow effect. I’ve looked around and haven’t really found any Info on it. and i
really don’t wanna have to scrap that effect and just have to go with a plain material color.

So if anyone has any input or know how on this it would be greatly appreciated.

Corrupt_Override, did you ever come up with a solution to this?

I love UMG, but for 3D widgets, they just aren’t bright enough in game for my project.