UMG crashes, and corrupts auto-saves and “restores” but normal save works as expected.
This can be reproduced with the following steps…
-create new project
-create widget blueprint
-create a ‘panel’, 'button, 'image, or any other pallet item that only allows for 1 sub-item, copy it, and now paste it into a pallet item that only accepts one item, this should paste successfuly but upon pasting again, this crashes ue4.
This happens more often than it should due to antecedently having the wrong widget selecting when pasting. I experience at least 2 - 4 crashes a day on this alone.
This bug also corrupts any auto-saves and “restores” causing you to loose any manually unsaved work, normal saving does not get corrupted and functions as expected.