I’m making very good progress with my Texteditor (for a dialogue system), but got stuck on some missing Features of the UMG Blueprints.
I’m explicit talking about EditableText Input and the Carret.
Do i miss those BP Node things:
• Get the current Index of the Carret Position inside the Input.
• Get the StartIndex and EndIndex of the marked/highlighted/selected Text inside the Input.
I want to make something similar to the BbCode Buttons of a Board, where you hit a Code Button, and it enters the Syntax behind it on the Carret position.
Would be great if someone can lead me into the right direction