Hello guys, i have watched few hours of tutorials about drag and drop in unreal UMG. but few things are kinda strange to me
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What handle the drop’s item position ? is that the drop function calculate the drop location in the background ? in the tutorial they build some stuff and on drop it just snaps to place without them specifying any drop location. and 1.5 question - how do i use interpolation to have a smooth snap
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what if i don’t want to drag, just a button that lunch the inventory item to the slot, how do i tell it to go that that location in a legit way without using the drop function ?
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why is the drag and drop blueprint exist? i dont need to “spawn” a new object on drop, i just want to manipulate an existing one