UMG - drag widget on linear path - on collision trigger event

I’m having problems getting this done in blueprint (don’t know really where to start with this):

on the GUI I need a circle that has to be on a linear path so you cannot move it elsewhere
then, with left mouse click and drag it over to other circle on release trigger event

would be absolutely smashing if someone can assist me with this

cheers

Hmm, you sure you want UMG for this and not something like Paper2D, would be better suited if this is some kind of 2D puzzle game. Otherwise, it sounds like you could use a Slider widget, remove the background and make the draggable bit the Thumb brush. There’s no concept of collision detection in UMG, you’d have to figure all that out yourself from cached geometry information from previous ticks of the widgets.

Thanks Nick, OK, I try this with the slider.
It’s for the main menu of the game and want something similar like unlocking an iPad slider.
Other than that, you’re right, I might have to do it with Paper 2D.