I need to move canvas panel slot widgets around on a canvas panel with drag and drop functionality.
I followed the youtube drag and drop tutorial with the function overrides found here:
I’m encountering an issue with the final “drop” after dragging the widget to its new location. Specifically the widget always “rubberbands” a little bit off to the side once I release the mouse button to complete the drop.
Today I recognized that the likely culprit is that the drag and drop operation doesn’t fire at the exact moment that I begin to move the mouse, but instead makes use of a “drag threshold” value.
The result is that the screen space “offset” vector2d that I save is itself always a little off by that threshold increment.
Has anyone else encountered this issue?
Does anyone know if/how you can reduce the drag threshold in blueprints?