UMG Documentation for 4.4 Preview

i don’t mean editor UI but “UI editor” like a specialized UMG or better understood as a “menu editor”.

A specilized editor to create AAA quality menus using already established presets.

Lets say i have a menu of:

Start game
Settings
Controls
Quit

I’m looking for an editor that can delete/create more options with the same configuration.
That way users would quickly be able to iterate with Menu presets, changing not only location, size, text and color which i think is possible using blueprints (beginning production today so i’m not sure??).
But also be able to add and remove new buttons, text-block, image-box, with the same configuration specified by the preset.

So for example if each menu option is a combination of one button, text-block and image box.
they are all in a vertical box.
using a ui editor a user can then add more combo as menu options with the same settings (location, font, color, etc for each element) for the combo.