I’m working on making a loading screen using UMG, but I’m running into issues where the loading screen doesnt show up until after the load is complete, and then it doesn’t go away (even though a Remove From Viewport is called after the level open).
My blueprint:
I’m also hoping to be able to add a progress bar to track loading progress. (and / or just % text). Is something that UMG, or even UE4, can handle?
Thanks.
Edit: So I just realized as I posted that my reason the loading screen wouldn’t disappear after level open is because I didn’t include the view’s target in the Remove From Viewport call. My bad. But I still have no idea why it doesn’t appear before the level begins to load.