Hi ,
I’ve a question/ request about using atlasses in UI.
Basically in Sprites there is an atlas editor where you can set U/V/etc. It would be great to use editor for Slate Brushes. So you can import one texture with all of your UI elements and then create brushes that will edit atlas, and you can use it in Widget Blueprint as image or something.
Is something like planned for UMG?
Basically when you are working on UI in Mobile you need to have one atlas texture with all of the elements because having everything in separate textures will increase your memory usage a lot.