UMG Documentation for 4.4 Preview

Hey , what’s the best practice for using UMG for a pause or in-game menu?

I’m currently having the HUD spawn the widget on Begin Play, destroy the widget on End Play, and have a key to toggle visibility of a window.

I need to destroy it on end play as I want it to disappear on map transition, however when I stop playing in the editor, and the HUD End Play event causes the widget to be removed from the viewport, the whole editor crashes.

Any ideas? Thanks :slight_smile: