UMG Documentation for 4.4 Preview

You can make an ActorBP and have it on the begin play create the widget and store a reference to that widget and add it to your viewport if that is your goal. ActorBP can be dragged into the scene.

You can then from any other blueprint including a UMG Widget you can get all actors of that type, get the item at index 0 (assuming you only have 1 ActorBP item in the scene), cast it to the ActorBP, and then you have access to your reference variable (which is the UserWidget for your UMG Widget)

If you go back a few to my bugged project you can download my project which has an example of that you can refer to.

EDIT: Like you I couldn’t get the Level BP to actually communicate outside so I don’t think you are supposed to use it for storing references like you want.