UMG Documentation for 4.4 Preview

I’ve watched the twitch stream several times, but I didn’t see any examples of communicating outside the widget itself to trigger custom events in the Level Blueprint. I went back and watched the basic communicating between blueprint videos as well, but I couldn’t get custom events or event dispatchers to work.

I think my problem center’s around the idea of getting a useable reference of my widget into the Level Blueprint. I tried building off the Create Widget node with no success either. I guess I’m confused how to make communication connections, since I can’t drop the Widget Blueprint into the level and then reference the instance inside my Level Blueprint like you can with other Blueprint actors. I also tried triggering playback of a matinee sequence from inside the widget’s OnClickedButton function, but with method I can’t figure out how to get my matinee actor inside function either. I can’t pass a reference in with a public variable since I can’t drop the widget into the level and gain access to that variable.

So please enlighten me if you don’t mind! Thanks!

  • Jason