Hey Epic, it seems that the ‘modal’ checkbox is not working for me. I’ve added as simple widget and left the ‘modal’ tickbox unchecked, but my game still loses focus. I’m creating and adding the widget in my ‘OnBeginPlay’ event in my BP HUD. Is there something I’m doing wrong or is a bug?
Thanks,
Oz
EDIT:
So I did a little more testing in an empty project. It seems that if you keep the ‘modal’ checkbox unticked, it will show the widget and hide the mouse. The mouse will be hidden in the bounds of the game viewport but if you move it outside of it, it will become visible. So it does not keep the mouse locking to the viewport ![]()