I upgraded my team’s project to 4.5 today, and I have had a wonderful time trying to get everything ported over from 4.4 UMG coding. One of the issues that I can’t seem to resolve is incorrect colors in the progress bars with UMG. Here is the color setting for the top progress bar on my screen. I have also included a screenshot of what it looks like. Both progress bars are almost completely desaturated (the bottom bar should be a yellow color).
Haven’t used UMG so far, but you mean the top one of the 2 bars or?
Are you sure that this isnt the empty version of the color? Like the bar has 0 percent. Have you set it to 100% for testing :X?
Thanks mods for the quick fix!
I had to reset the ‘enabled’ checkbox inside the top bar to get it to turn red, but it is a deeper red than what it should be. The bottom bar is still the same color as it is in this picture. It’s almost like the saturation isn’t carrying over?
Both bars are filling up % wise. The bottom bar is missing like 2-3%. I have fixed the color to display a darker red than I would like, and the yellow is displaying a more orangish color than it should.
Ah i remember this. Is there a check box, when you chose the color, with SRGB or something? (i don’t have UE4 at this device). And if yes, does clicking it change the color between a dark one and a lighter one?
If yes, than try to search for this. I remember someone questioning this already somewhere :X
Yea I tried it with and without SRGB enabled. The crazy thing is, the yellow bar had it disabled and the red (which is still too dark) had it enabled. I disabled it, and it had virtually no change. Both of these bars were the correct color in UE4.4.3.
A simple fix I found for this error was to create a small pure white image in paint and import it into my game and used that as my default color. Fixed my issue right up. Basically it seems like Unreal sets the default color to orange even when it isn’t which causes the colors to look really messed up.
Good call, this fixes the issue. I’d rather have a working progress bar, but we dont’ always get what we want!
Encountered the same problem in 4.25. Scrolling down the Details panel to Appearance and changing the Fill Colour and Opacity to white fixed this.