Hi everyone, I was trying to setup a simple event that when clicking a UMG button I would trigger a flip/flop event on my Level Blueprint that I’m current executing by pressing the “0” key for test purposes. Sounds simple. After some searching and testing on the Answer Board, it seems that UMG to Level Blueprint is really optimal, but I did see a few solves. However I can’t seem to get anything to dispatch or function properly.
My first thought would be move the functionality I’m trying to access to a new Blueprint. But I don’t think that will work for my case. Anyone have any ideas?