Hey guys, I’m trying to figure out a very rare case scenario. I need the “pressed button” function on a Widget Button to be mapped to a different button on a gamepad (for some a reason, a certain console decided it was a great idea to swap A and B…)
Regardless of what my Project-Input Settings are, or however many times I try to catch inputs anywhere else in my game, for some reason I cannot set or override the mapping connected to the built in function “onPressed”. It’s like the most protected sacred friggin command, clearly they want it to always be “gamepad face button bottom”.
I can control selecting with ANY OTHER button from my gameplay blueprint, but I cannot override that one, the only way is to setInput to Game only, not UI, which then means I can’t naviage those menus.
Does anyone know of any possible way to change this? or Override it?