I have a UMG Blueprint, and I want it to call a function on an external Blueprint. Is this possible? I have tried tutorials, casting, event dispatchers, and nothing seems to get the job done.
Desired function: I Have a UMG Button that I draw from the Level Blueprint on start up. I also have an actor Blueprint With a Custom Event =>Toggle Visibility, on a static mesh component inside of this blueprint. When the button is pressed, I want the static mesh component in the actor blueprint to disappear. I do have references of each other in each blueprint. Can someone show me exactly how to accomplish this? I think that there is just one small detail Im missing that im just not getting…