We are attempting to create an empty HUD widget that separate HUD elements can be parented to in order to have a singular parent canvas.
For the parent HUD widget, we are creating a widget with a CanvasPanel (and nothing else).
We have a child HUD widget with a CanvasPanel and a Text child anchored to the lower-right.
When the child is parented via Blueprint (using Add Child to Canvas followed by setting Auto Size to true), the child widget appears to be of an arbitrary size! I would expect it to resize into the parent’s CanvasPanel.
Is this a new/known issue or expected behavior?
Ideally, we want child widgets anchored to a parent widget, so a Status Meter (for example) can be its own widget blueprint anchored to the lower-right. And a central HUD widget parent can be used to change visibility, etc on its children.