This may be a bug in blueprints, so I would like to post it… here is the scenario.
In my game mode blueprint;
Begin Play:
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I load game center scores to populate players high score.
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Then load Start HUD (UMG)
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When player clicks “Play Now” (It is suppose to remove Start HUD)
I have done 2 scenarios to test why it will not remove this Start HUD…
- I have placed remove widget in the Start HUD upon clicking play now.
- I have also placed removed Start HUD(Start HUD being in a variable) in event tick… when [OnMainMenu] is false (done once)
- Then I removed loading Game Center scores in the Begin Play… and this make the Start HUD(UMG) remove upon clicking (which set OnMainMenu to false)
Hope this helps… let me know if you need more information.