UMG & C++, AddBinding on ProgressBar

Hey, not sure if it’s still relevant but i’m using next code :slight_smile:

        /**  Assgin bind funtion to the health bar */
    	UProgressBar* HealthBarWidget = (UProgressBar*)GetWidgetFromName(TEXT("HealthIndicator"));
    	if (HealthBarWidget != nullptr)
    	{
    		HealthBarWidget->PercentDelegate.BindUFunction(this, "GetHealthPercentage");
    		HealthBarWidget->SynchronizeProperties();
    	}