Hey Toraxxx-
The OnClicked event of a UMG button printed as expected for me with Capture Permanently Including Initial Mouse Down set. Are you able to reproduce this issue in a new project without added content? If you are able to reproduce this, can you provide a sample project for me to test directly?
I upgraded my project from 4.13 to the 4.14 Preview 2 and all buttons are not clickable anymore when the Default Viewport Mouse Capture Mode
is set to Capture Permanently Including Initial Mouse Down
or Capture Permanently
.
OS: Windows 10
I just made an empty project, created a UMG widget with a button that prints something. The issue still exists.
The only time it works is when the window is unfocused and you click on a button. When the window is in focus the buttons arent clickable anymore (and they also don’t have mouse-over animations etc.)
Project:
Thank you for the clarification. I was able to find where this has been reported Unreal Engine Issues and Bug Tracker (UE-37698). You can track the report’s status here as the issue is reviewed by our development staff.
Cheers