Hi,
I made an UMG for the main menu that contains some buttons. Those buttons have a variety of animation, such as opacity and movement.
For some reason when I start the level the animation is already at the end, as if something is calling it. The animation must be played only when the buttons are clicked instead.
This is my level blueprint:
This is my animation frames:
And this is the event graph for the UMG blueprint:
I’ve been bumping my head on a wall for a couple of days now to try to figure this out.
Any help appreciated, thank you very much!
Cheers