So i hope someone can help with this.
I have a simple UMG menu (see attached image) with three buttons to open a specific level. When i run it through the editor they work and switch the level. When i package the project it loads the default game map each time. I’m clearly missing something. Any ideas? do i need to override the default map somehow through the level blueprint?
If i simply load them through the level blueprint when they are assigned to a keyboard key it works fine. But UMG it just loads the default map each time. Very irritating and i’m sure a simple fix for one of you Genius blueprinters out there…
Any help greatly appreciated.
Paulalt text