UMG Button image Margin does not work on mobile

UMG button appearance style, add an image to Normal, Hovered and pressed set draw as box set all margins to 0.25

Buttons look fine in the editor and mobile preview.
But when packaged to and run on iOS iPhone and iPad the button images are distorted as if the margins are set to 0 or as if the draw as selection is set to image.

Mac book pro OSx 10.12
UE4.13.1 and previous versions

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved with this issue?

I am currently working on a game update that I released using 4.10 and it worked fine then, I will try with a new project ASAP and giv you more info cheers

Hi , i have created a new simple project and launched and packaged to devices and all work ok. it appears to be a problem with projects i have developed in 4.10 and recently converted to 4.13.

looks like ill have to rebuild all my widgets from scratch and see if that works