So… since I’m not using the mouse (line tracing in VR), I’m trying to find our where the code that handles switching between normal, hover, pressed, and disabled is. Anyone have any idea where that is or how it works? I did see an example in blueprints, which I can port over to code, that seems to just swap the button’s styles - is that correct?
Here is a quick example I just typed up right now:
void MyOnHoverFunc(bool state)
{
if (state)
MyButton->WidgetStyle.Normal = CachedWidgetStyle.Hovered;
else
MyButton->WidgetStyle.Normal = CachedWidgetStyle.Normal;
}
Is this the way to do it?
Thanks all!
- Austin