[UMG BUG] -1 scale transform inverted clipping

The new UMG transform allows us to mirror textures by setting negative scale values but when you so the clipping on objects don’t take in account the negative transform.
As a result they are cut wrongly.

As seen here

Hello bigzer,

I have been able to reproduce the issue that you mentioned. I filled out a report (Jira UE-4806) for the development team. Thank you for all of your information. I will provided pertinent information as it becomes available.

Make it a great day

You need quite long for fixing this, since this bug is still not fixed in 4.7.4.

Hello ,

I went ahead and double checked for you and you would be correct in that the status of this issue has not been set to resolved. However, I will be sure to bump up the community interest. Thank you for your time and interest in this issue.

Make it a great day

Just to chime in, we’re also still hoping to see this fixed. All mirrored objects in scroll areas have visual issues because of that (chat etc).

Hello bigzer,

A workaround that may be viable is to place your widget into another widget via the User created section and from there place it into a scale box. I have found that this can get around some of the clipping issues. This is because the scale box changes size instead of actually scaling and the clipping is determined by the parent which in this case will be the scale box. I hope that this helps.

Make it a great day

This is still an issue. Is there any sort of update related to this?

Hello MuzzyA,

I went ahead and double checked on this issue for you. However, I will be sure to bump up the community interest on the report for you. Thank you for your interest in this issue.

Make it a great day

It would be really awesome if people who are experiencing this problem could upvote the issue in the issue tracker to help let Unreal know that we’d love it fixed!

Vote here: → UE-4659