Firstly I would like to clarify, I do not mean currently available plugin Web browser (CEF3) widget from UMG.
I would like to ask if you have been working on any UMG widget close to web browser (tabs, search bar, back & refresh & home buttons, minimize & restore & close buttons etc.)?
You can use “BLUI”, a student project porting the Chromium api to run in UE4.
But the enduser UI you’d have to build yourself although the functions for them are already in there.
BLUI doesn’t have tabs and stuff … it merely renders a page.
I would use BLUI as my base and then add the buttons and stuff as a Widget … you could then include this widget in any UI. The button logic is fairly straight forward.
Yeah, thanks for adding this. I haven’t used BLUI so far. Do you know if adding umg widgets to blui base is also straight forward? Maybe you know some tuts except ones on BLUI github website?
I have built a full browser. I extended the UIWidget to create my own custom widget, then hooked into the SWebBroser. From here I was able to access a lot of methods not visible to the current browser widget. look for “ShowControls” and “ShowAddressBar”.
It is not that difficult as BLUI basically renders the website to a texture (it is more complicated than that but you get a basic understanding of what I mean). You would literally include this render area in your widget and than add your buttons and text areas to do what you need it to do … and you have a UMG browser.
Currently I am using Unreal engine 4.8 version.There is a problem in installation.I had downloaded the Demo project. When I tried to launch project it will ask for rebuild the project manually.
Whenever I build from Visual Studio 2013 it gives errors. What should I have to do?