UMG Binding not work

Hello,

I have two Widgets with Textbind. First Widget is running, but secont Widget is not running. Why? Is UE 5.

You’re comparing IDs - something clearly does no add up with the. Print the values to see what’s what.

When the widgets are called, the command print “ammunition” is carried out from the first widget. The command print “Food” command is not executed for the second widget.

The function “Food_Number” does not Execute.

And when I set a Breakpoint, the first Widget make a break, the Second Widget not.

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