UMG behaviour, buttons

hi, i converted my project on ue5, some buttons that has overlay or image on top of them does not fill anymore. horizontal alignment does not work at all and the image has padding added to it even when everything is set on 0. anyone else got the same issue, any fix for it?

kuva

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Same problem since converted the prject from 4.26 to 5.0.3

I just ran into the same problem. Apparently the button itself now has a padding of 12 left and right and 1.5 top and bottom by default. Accordingly, I was able to fix the mentioned behavior by setting the button’s padding parameters listed in the screenshot to 0.

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