UMG Background Blur makes the area completely black instead of blurred.
Possibly because I’m using a Mac, or Maybe I’m setting it up in a wrong way.
The image below shows a test widget. It looks the same in PIE.
Confirmed in 5.5.4 and 5.6.1.
I’m also seeing this bug on a Mac. Background Blur is fully opaque if Blur Strength is greater than 0. It’s basically binary alpha. Unreal Editor Version: 5.7.0-47537391+++UE5+Release-5.7, Platform: macOS 26.1 (arm64)