Hi
I just discovered a bug within the UMG animation editor.
I am currently doing animations for my main menu widgets, I want the animation to go from 0.0 to 1.5, however the animation editor seems to be remembering keys that have been deleted previously, such as -0.1 and 3.5, and thus plays from -0.1 to 3.5 for some reason.
I was able to replicate the issue, here are instructions on how to replicate the problem:
- Create new widget blueprint
- Add button to canvas
- Create new animation
- Add button to animation
- Create a “Render Transform” track on the button animation.
- Create a key at 0.0 and a key at 1.5 (with or without x/y movement value)
- Play the animation (It plays from 0.0 - 1.5 as you would expect)
- Add a new key at 3.0
- Delete the new key at 3.0
- Play animation again (It now plays from 0.0 - 3.0…)
I think it would be great to be able to set a start and end point of the animation like one would do so in any sort of animation editor.
Also, it would be great to be able to change an element of an animation. For example if I have a button, with keys already laid out, but I actually want to change that button element to a Text element or something else.
(Also, I tried to add the tag “Widget Animation” but there is only a tag for “Widget aniamtion”… which may make it more difficult to find topics related to widget animation )
I hope this helps