Unreal Motionless Graphics
It’s ok for static interfaces though.
UE-6356: Unreal Engine Issues and Bug Tracker (UE-6356)
UE-11687: Unreal Engine Issues and Bug Tracker (UE-11687)
UE-11685: Unreal Engine Issues and Bug Tracker (UE-11685)
UE-11682: Unreal Engine Issues and Bug Tracker (UE-11682)
Some of these have been implemented for quite a while.
I suspect that what Mrob76u was getting at is something I would like as well. This is to say, I would like to be able to set the value of the key, not just get the amount by which the UMG object has been transformed at any point.
For my part, the reason for this is that I have many copies of a widget that are identical other than the dimensions, and because the dimensions are different, so too must the animation transform track keys be. I would like to have one widget and, when I create it in the blueprint, set these values.