UMG animation help

Hello everyone. I’m trying to make some simple yet fancy menù for my game.
I made the main screen of the menù with start, options and so on buttons.
I would like to make an animation that switch the main tab with another tab when i press the Market button (See image). But i didn’t find any useful tutorial.

In particular, when the “Emporium” button is pressed, i would like to see the full menù shift to the left and let me see the Emporium Menù (wich is the red underlined part)

Any help?

Thank you!

Have you checked the extensive documentation: UMG Animation … there is also a good tutorial on this … I think it is the UMG Inventory Tutorial that has a section that covers animating the inventory panel … that might also help you.

This is the first part … I think it is in later parts.

[video]www.youtube.com/watch?v=RQm6cm05SLc[/video]

Thank you very much, i’ll see this now!

Hello noblex,

I have a solution that may work for you. I have an example of a sliding panel. I will include a screen shot of my blueprints as well as the widget itself. I hope this helps.

This is my blueprint:

This is my Designer Tab:

My Widget asset is also attached (You can place this in your content folder to take a look at it. Default path: C:\Users\YourUserName\Documents\Unreal Projects\YourProjectName\Content)

Make it a great day

Wow! Thank you very much, I can’t see the time to test this!!

Hi again, your project works fine and now some good animations in my menù.
I’m having another little problem: for some reason i can’t add any new components in my UMG. Everytime i try to add a button or something else to any of the canvas, i can’t. It shows the icon with the red forbit road signal.

What to do?