Hello everyone. I’m trying to make some simple yet fancy menù for my game.
I made the main screen of the menù with start, options and so on buttons.
I would like to make an animation that switch the main tab with another tab when i press the Market button (See image). But i didn’t find any useful tutorial.
In particular, when the “Emporium” button is pressed, i would like to see the full menù shift to the left and let me see the Emporium Menù (wich is the red underlined part)
Have you checked the extensive documentation: UMG Animation … there is also a good tutorial on this … I think it is the UMG Inventory Tutorial that has a section that covers animating the inventory panel … that might also help you.
This is the first part … I think it is in later parts.
I have a solution that may work for you. I have an example of a sliding panel. I will include a screen shot of my blueprints as well as the widget itself. I hope this helps.
My Widget asset is also attached (You can place this in your content folder to take a look at it. Default path: C:\Users\YourUserName\Documents\Unreal Projects\YourProjectName\Content)
Hi again, your project works fine and now some good animations in my menù.
I’m having another little problem: for some reason i can’t add any new components in my UMG. Everytime i try to add a button or something else to any of the canvas, i can’t. It shows the icon with the red forbit road signal.