UMG animation always at the same frame rate

Hi everyone,

I’m facing a weird problem. When I’m animating UMG. Either I select 60FPS or 240. The refresh rate is the same and it looks like it’s animating at 12FPS. It’s particularly obvious when animating the scale of an image.

I’m trying to make the animation where the UE logo is fading in, scaling bigger but slowly, and fading out. And it’s to be able to control it with inputs where I can cut the animation smoothly with a fade and go on next logo to display.

Best regards everyone.

Alex