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UMG Animated menu problem

Hey all ive been working on an animated menu for a couple days, this being my first time using unreal engine its been different to say the least. Anyways I have a animated material that sits in the background and I animated it to scroll from right to left and it tiles. The animation loops perfectly in the animation timeline but when I compile and launch with the play button at the end of each loop it stops then starts up again. If someone could help me with this problem that would be great I need this animation to continuously cycle. Ill post a picture of my blueprints below.

Widget Blueprint
b733129df0727fc6bf0e75e96cb57e17ed5a008a.png

Level Blueprint
664dff2d871ead97b5cd43546e626e2fb2bc8fd8.png

Have you tried setting the Play Mode to Ping Pong on your Play Animation node?

ping pong is supposed to play it forward then reverse