yeah it figures under my plugin section and I was able to implement other function such as set mouse position, but I can’t find that node exactly. I managed to avoid the issue by setting focus on elements that return true to ishovered, but still, would be much faster if I am simply able to bind a controller button to execute a simulated left click from mouse. Anyway, I was able to setup a functional VR UMG interface with 3d widgets, if there’s interest I may do some tutorials about that, I’ve seen there are many topics around regarding those issues…