UMG and VR

I managed to implement successfully a good hmd based vr interaction with umg inside a 3d widget, that’s definitely the fastest way to go right now… I was wondering, that function “Victory simulate key press” of yours (first screen top right) would be very useful, if only I could find that :stuck_out_tongue: how can I implement that one? it does not appear in my victory functions… for now I just made a basic function that sets as focused the current button based on isHovered state. Any hint regarding how to implement the victory simulate key press?