UMG and Split Screen?

Is it possible to set a widget to split screen players? I tried setting the get player controller # to the owner in widget, but it adds to view port, so it covers both screens. Am I missing something?

Anybody? Somebody?

There’s no automagic system in place yet. You’d need to manage the placement of the widgets in the viewport yourself. Best bet would be to make a new split screen container you can add widgets to that manages where to place them for their owning player…etc, handles focus containment. We have plans to make it easier in the future, for now it’s up to you.

Ok thanks for an answer! Can you set a create player in new window instead of split? Or have to do client server thing for that?