UMG and resolution problems

EDIT: I fixed it by using the anchors (the one that that fills the screen and you can select offsets) in the main HUD where I placed the widget.

Hello all! I always had some problems UMG, but I can’t really solve this one. I have a pause menu that fills the screen(actually I have more widgets that have the same issue but let’s focus on that one), most of it is just blur and a small blue bar on the bottom. The problem is when the resolution changes, part of the bar gets hidden because the screen is too small. I uploaded a video so you can clearly see the problem. I tried to play with anchors, I tried not to use anchors at all, just an overlay, but no matter what I do it will still get out of the screen! Here’s the video: